WORLD OF WARCRAFT - Modding
Gothic 1 - 2 in World of Warcraft
As my first step into World of Warcraft modding, I wanted to explore the possibilities of client-side modification. I attempted to merge, optimize, and convert the original game worlds from Gothic for use in World of Warcraft.
Wildstar in World of Warcraft
The next step for me was to import the whole WildStar terrain into World of Warcraft by importing all the world data from WildStar into Blender, creating a heightmap generator to use in Noggit, and converting some cool-looking sets and weapons. So, I tried to manipulate the original attachments of the World of Warcraft characters and forge a system like the 3D set pieces of the modern World of Warcraft games. I also converted every single weapon model by figuring out a batching method for a mass M2 weapon export.
My path to custom stuff
After those experiments, I tried to create my own content by merging available World of Warcraft assets to forge something new. This involved digging into world creation and the specifics of creating WMO and M2 files.
I also tried to generate randomized caves. For this method, I used Minecraft to generate a cave biome and then use it in World of Warcraft, since a lot of caves are used in the game. I also tried to build a modular system like those used in many RPGs, such as Skyrim.
After that, I joined the Hour of Twilight server and created some custom-made dungeons.
After all those projects, I just wanted to create random stuff and started using a lot of AI in my projects to work more efficiently by generating concepts and trying to use them in World of Warcraft.